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AmigActive 10
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superqix.c
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C/C++ Source or Header
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2000-04-04
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10KB
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308 lines
/***************************************************************************
Super QIX memory map (preliminary)
driver by Mirko Buffoni
CPU:
0000-7fff ROM
8000-bfff BANK 0-1-2-3 (All banks except 2 contain code)
Notes:
- the original doesn't work due to protection. There is an unknown ROM: code
for a mcu?
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
int superqix_vh_start(void);
void superqix_vh_stop(void);
READ_HANDLER( superqix_bitmapram_r );
WRITE_HANDLER( superqix_bitmapram_w );
READ_HANDLER( superqix_bitmapram2_r );
WRITE_HANDLER( superqix_bitmapram2_w );
WRITE_HANDLER( superqix_0410_w );
void superqix_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xe000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xe000, 0xe0ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0xe100, 0xe7ff, MWA_RAM },
{ 0xe800, 0xebff, videoram_w, &videoram, &videoram_size },
{ 0xec00, 0xefff, colorram_w, &colorram },
{ 0xf000, 0xffff, MWA_RAM },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x0000, 0x00ff, paletteram_r },
{ 0x0401, 0x0401, AY8910_read_port_0_r },
{ 0x0405, 0x0405, AY8910_read_port_1_r },
{ 0x0418, 0x0418, input_port_4_r },
{ 0x0800, 0x77ff, superqix_bitmapram_r },
{ 0x8800, 0xf7ff, superqix_bitmapram2_r },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x0000, 0x00ff, paletteram_BBGGRRII_w },
{ 0x0402, 0x0402, AY8910_write_port_0_w },
{ 0x0403, 0x0403, AY8910_control_port_0_w },
{ 0x0406, 0x0406, AY8910_write_port_1_w },
{ 0x0407, 0x0407, AY8910_control_port_1_w },
{ 0x0410, 0x0410, superqix_0410_w }, /* ROM bank, NMI enable, tile bank */
{ 0x0800, 0x77ff, superqix_bitmapram_w },
{ 0x8800, 0xf7ff, superqix_bitmapram2_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( superqix )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK ) /* ??? */
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BITX( 0x80, 0x00, IPT_DIPSWITCH_NAME, "Freeze???", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x10, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, "Freeze" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x03, "Normal" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "20000 50000" )
PORT_DIPSETTING( 0x0c, "30000 100000" )
PORT_DIPSETTING( 0x04, "50000 100000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0xc0, 0xc0, "Fill Area" )
PORT_DIPSETTING( 0x80, "70%" )
PORT_DIPSETTING( 0xc0, "75%" )
PORT_DIPSETTING( 0x40, "80%" )
PORT_DIPSETTING( 0x00, "85%" )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
128*8 /* every sprites takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x00000, &charlayout, 0, 16 }, /* Chars */
{ REGION_GFX2, 0x00000, &charlayout, 0, 16 }, /* Background tiles */
{ REGION_GFX2, 0x08000, &charlayout, 0, 16 },
{ REGION_GFX2, 0x10000, &charlayout, 0, 16 },
{ REGION_GFX2, 0x18000, &charlayout, 0, 16 },
{ REGION_GFX3, 0x00000, &spritelayout, 0, 16 }, /* Sprites */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz??? */
{ 25, 25 },
{ input_port_0_r, input_port_3_r }, /* port Aread */
{ input_port_1_r, input_port_2_r }, /* port Bread */
{ 0 }, /* port Awrite */
{ 0 } /* port Bwrite */
};
int sqix_interrupt(void)
{
static int loop=0;
loop++;
if(loop>2) {
if(loop==6) loop=0;
return nmi_interrupt();
}
else
return 0;
}
static struct MachineDriver machine_driver_superqix =
{
/* basic machine hardware */
{
{
CPU_Z80 | CPU_16BIT_PORT,
// 10000000, /* 10 Mhz ? */
6000000, /* 6 Mhz ? */
readmem,writemem,readport,writeport,
// nmi_interrupt,3 /* ??? */
sqix_interrupt,6 /* ??? */
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,// | VIDEO_SUPPORTS_DIRTY,
0,
superqix_vh_start,
superqix_vh_stop,
superqix_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( superqix )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "sq01.97", 0x00000, 0x08000, 0x0888b7de )
ROM_LOAD( "sq02.96", 0x10000, 0x10000, 0x9c23cb64 )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sq04.2", 0x00000, 0x08000, 0xf815ef45 )
ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sq03.3", 0x00000, 0x10000, 0x6e8b6a67 )
ROM_LOAD( "sq06.14", 0x10000, 0x10000, 0x38154517 )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sq05.1", 0x00000, 0x10000, 0xdf326540 )
ROM_REGION( 0x1000, REGION_USER1 ) /* Unknown (protection related?) */
ROM_LOAD( "sq07.108", 0x00000, 0x1000, 0x071a598c )
ROM_END
ROM_START( sqixbl )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "cpu.2", 0x00000, 0x08000, 0x682e28e3 )
ROM_LOAD( "sq02.96", 0x10000, 0x10000, 0x9c23cb64 )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sq04.2", 0x00000, 0x08000, 0xf815ef45 )
ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sq03.3", 0x00000, 0x10000, 0x6e8b6a67 )
ROM_LOAD( "sq06.14", 0x10000, 0x10000, 0x38154517 )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sq05.1", 0x00000, 0x10000, 0xdf326540 )
ROM_END
GAMEX( 1987, superqix, 0, superqix, superqix, 0, ROT90, "Taito", "Super Qix", GAME_NOT_WORKING | GAME_NO_COCKTAIL )
GAMEX( 1987, sqixbl, superqix, superqix, superqix, 0, ROT90, "bootleg", "Super Qix (bootleg)", GAME_NO_COCKTAIL )